Rotation
Rotation
evo.objects.typed.types.Rotation
A clockwise intrinsic ZXZ Euler rotation in degrees.
Dip azimuth [0, 360], dip [0, 180], and pitch [0, 360] rotate about successive local Z, X, and Z axes, respectively. For column vectors, the rotation matrix is Rz(dip azimuth) @ Rx(dip) @ Rz(pitch).
as_rotation_matrix
Convert the rotation to a rotation matrix.
The rotation matrix is n the pre-multiplication convention, meaning that to rotate a vector v, you compute v_rotated = R @ v.